# ORION Media Center - template.theme: every key a theme can set, explained. # # Copy this file, rename it (nebula-noir.theme), change what you like and # copy it to the console's /data/orion/themes/. Open ORION, Settings, # Appearance, Theme for every tab, and pick it: yours are marked (yours). # # Every key is optional except name. A key you delete keeps the value of the # theme named in "extends", so a theme can be three lines long. Lines that # start with # are comments, and so is anything after " # " on a line. # Colours are #rrggbb, or #rrggbbaa where aa is the opacity (00 to ff). # A file ORION cannot read is skipped; why is written to # /data/orion/themes.txt, with the line number. name = Template # shown in Settings, 1-40 characters # id = template # optional: made from the name when left out author = you description = Every key, as ORION's own look family = Galaxy glass # the design language it belongs to extends = orion # start from this theme: a built-in one or yours dark = true # light controller glyphs: the page is dark [page] # What is behind everything: galaxy, aurora, waves, bokeh, gradient, # synthwave, dots, vista, paper, phosphor or none (docs/ORION_THEMES.md, # Backgrounds, says what each one's colours and params do). background = galaxy colors = #000000 #02040b #16285e #0a4a66 # the background's four colours params = 0 0 0 0 # background-specific numbers color = #04050d # the page behind everything text = #f3f1ff # text drawn straight on the page text_muted = #c9c6eec7 [palette] surface = #0d102466 # panels and cards; the alpha is the glass opacity surface_high = #ffffff1f # tracks, chips, fields text = #f6f4ff # text on panels text_muted = #ffffffad primary = #a9b8ff # the selected tab, focused keys on_primary = #0b0b33 # text on primary secondary = #ffffff1a on_secondary = #ffffff accent = #8fe3ff # labels, counts, the text cursor outline = #ffffff38 focus = #ffffff # the focus ring shadow = #00000080 light = #ffffff7a # the rim of glass danger = #e5484d success = #30a46c warning = #f5a524 [shape] style = glass # flat, soft, hard, neumorphic, bevel, gloss, glass, outline, glow, pixel, sketch corner = round # round, chamfer or pixel radius = 100 # controls; 100 or more makes pills radius_card = 26 # panels and dialogs border = 0 button_border = -1 # -1: the same as border pill_chips = false pill_switches = true shadow_offset = 12 shadow_blur = 36 focus_width = 3 focus_gap = 5 underline_fields = false [type] heading = display # regular, semibold, display, mono, pixel, hand label = semibold caps = false # labels in capitals tracking = 0 # extra space between label letters [motion] omega = 16 # how fast things move; 60 or more snaps damping = 1 # 1 settles, 0.5 bounces sounds = glass # glass or paper [orion] clouds = 100 # 0-200 %: nebula clouds drifting behind glass motion = true # the background drifts cover_corners = 22 # 0-48: how round the covers are tabs = plain # plain (home-screen text) or pills focus_ring = aurora # aurora (drifting colour) or theme plates = none # bottom bars: none, outline or glass badges = true # GAME / HOMEBREW / MEDIA / PS4 banners cover_rim = false # a hairline of light around covers